11/2/2022 0 Comments Mods for dayz standalone![]() ![]() ![]() Once we’ve reached that point and pushed the game through, that’s when we can start doing it. But at the very least we should be able to detect it adequately and deal with it adequately and roll it back and such. We need to say, “Okay, this problem is effectively solved.” You’re never going to completely clear out hacking, so solving that is not getting rid of it completely. What we’re going to start off with… Because it’s a small team, because we want to focus the development as we lock it down, the moddability will come later once we’ve solved that problem. ![]() But the issue is, we’re making a game that allows players to interact with each other in a competitive environment. It’s hard, because you don’t want to make something that came from being heavily moddable and then make it not like that. It will however, support mods eventually once the game is fine-tuned. #Mods for dayz standalone mod#Then we can start getting crazy."Įven though DayZ built its success as a mod itself, albeit a buggy and incomplete one, as a standalone game it understandibly will not be releasing with mod support of its own at first because of the fixes, programming needs and release plans for the title. Then once we’ve got that, put a little bit of the extra content with credit in, when we have some people who aren’t busy, and put that out there and see what people think. Let’s clear those out of the way now and get that backlog tidied up. The idea is, let’s tackle all those problems and bugs and issues properly, that I’ve either been hacking through in the mod or just haven’t dealt with at all. That’s why we’re so programmer-heavy now. But when I say “something,” I mean a heavily discounted alpha. If we don’t have something out, say, before Christmas, then something’s gone wrong. But I think that was really me just plucking a time out of my head, doing a back-of-the-napkin calculation. ![]()
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